// Provide a default path to dwr.engine if (dwr == null) var dwr = {}; if (dwr.engine == null) dwr.engine = {}; if (DWREngine == null) var DWREngine = dwr.engine; if (Game == null) var Game = {}; Game._path = '/somnium/dwr'; Game.joinGame = function(callback) { dwr.engine._execute(Game._path, 'Game', 'joinGame', callback); } Game.drawCard = function(callback) { dwr.engine._execute(Game._path, 'Game', 'drawCard', callback); } Game.endTurn = function(callback) { dwr.engine._execute(Game._path, 'Game', 'endTurn', callback); } Game.stealCard = function(p0, p1, callback) { dwr.engine._execute(Game._path, 'Game', 'stealCard', p0, p1, callback); } Game.newGame = function(callback) { dwr.engine._execute(Game._path, 'Game', 'newGame', callback); }